Characters
Every confirmed Zoopunk hero profiled — Rayton's twin whips, Braton's iron fists and Trixie's tech arsenal — plus abilities, roles and the teased fourth character.
Introduction
Zoopunk's playable roster is small but sharply defined, and this characters hub profiles every confirmed hero in depth. Rayton is the returning star: the whip-wielding rabbit veteran who led F.I.S.T.: Forged in Shadow Torch, back decades earlier in his prime with fast twin-whip melee and the same rebellious attitude. Braton is the squad's anchor, an iron-fisted heavy hitter who drops into fights from above and turns mechanoid armor into scrap with brute-force combos. Trixie rounds out the confirmed trio as a small-frame weapons specialist whose flying tech gear brings explosives and ranged pressure the other two lack. Beyond the three, the gamescom ONL 2026 trailer closed with a tease that strongly suggested a potential fourth playable hero, which TiGames has not yet confirmed — every profile here separates what is verified from what is speculation. As the roster grows, this hub tracks abilities, combat roles, story backgrounds and how each hero pairs in 2-4 player co-op, so you can decide your main before launch day.
Confirmed Hero Roster at a Glance
| Hero | Species | Weapon | Combat Role |
|---|---|---|---|
| Rayton | Rabbit | Twin whips | Fast melee striker, returning F.I.S.T. protagonist |
| Braton | Bull | Iron fists | Heavy bruiser, drop-in crowd control |
| Trixie | Small-frame animal | Tech weapons | Ranged specialist, explosives and flying tools |
| Hero 4 | Unknown | Unknown | Teased in gamescom ONL 2026 trailer — unconfirmed |
Hero Profiles
Rayton
The whip-wielding rabbit veteran of the First Torch War — Zoopunk's lead and the returning protagonist of F.I.S.T.: Forged in Shadow Torch.
Braton
The iron-fisted heavy hitter who crashes into battle from above and breaks mechanoid armor with brute-force combos.
Trixie
The small-frame weapons specialist whose flying tech gear brings explosives, ranged pressure and battlefield control to the squad.
Hero 4
A potential fourth playable hero teased at the end of the gamescom ONL 2026 trailer — species, weapon and role all unconfirmed.
Core Mechanics
Each Zoopunk hero functions as a complete combat kit rather than a palette swap. Rayton plays as the speed archetype: his whips reach far, chain quickly and pull him through the air, which makes him the natural pick for aggressive players who want to keep pressure on mechanoid grunts without getting cornered. Braton inverts that rhythm — his iron fists trade speed for impact, his drop-in entrance doubles as an area attack, and his combos excel at breaking the armor plating that makes heavy mechanoids so durable. Trixie is the technical pick: her tech weapons fly, detonate and control space, letting her chip bosses from safety or clear clustered enemies that would overwhelm melee fighters. The squad system is what binds the three together, because any player can swap control mid-combo, and the official demo shows staggers that only open up when you chain a whip launch into a fist slam into an explosive finisher. In co-op, these kits complement rather than overlap, so a balanced squad covers far more of the game's enemy variety than three copies of the same hero.
Advantages
The biggest advantage of Zoopunk's three-hero structure is clarity: every confirmed character occupies a distinct combat role, so choosing a main is a playstyle decision rather than a stats decision. Rayton gives returning players an instant comfort zone — his return from F.I.S.T. is the emotional core of the prequel, and his whip gameplay translates directly from the original game's fluid melee. Braton answers the question every co-op squad asks, namely who absorbs attention while squishier heroes work, and his drop-in attacks make him uniquely fun to rotate into a fight. Trixie gives the squad ranged flexibility, which the gameplay demo suggests matters greatly against flying and armored mechanoid types. Because all three are confirmed playable in both single-player and 2-4 player online co-op, learning any one of them is never wasted: your main carries into every mode, and the teased fourth hero will arrive in a system already built around complementary kits.
Challenges
The roster's main weakness right now is its size and uncertainty. Three confirmed heroes is thin for a full-length action RPG, and until TiGames confirms the teased fourth character, players who prefer a support or long-range sniper archetype have no obvious home in the squad. Information is also uneven: Rayton's kit is well documented because he carries over from F.I.S.T., while Braton and Trixie have only appeared in trailers, so their full movesets, upgrade paths and story arcs remain unknown. Balance is an open question too — a whip, a pair of fists and a tech arsenal cover different ranges, but nothing is yet known about how the game handles difficulty compensation when co-op squads stack two Brutons or run all-ranged compositions. Finally, lore fans should note that Braton and Trixie's backstories are still largely unrevealed, so character-driven expectations should stay flexible until TiGames publishes more.
Frequently Asked Questions
Who is the main character of Zoopunk?+
Is there a fourth playable character in Zoopunk?+
Which Zoopunk character should beginners pick?+
Do characters share progression in Zoopunk?+
Quick Tips
Learn Rayton first even if you plan to main someone else. His kit is the most documented, the official demo shows the most of his gameplay, and his F.I.S.T. moveset gives you a reference point for how TiGames designs melee feel. Once his rhythm clicks, the other heroes' timing windows become much easier to read.
In co-op, build your squad around coverage, not favorites. A squad of Rayton, Braton and Trixie covers speed, bulk and range — every enemy type shown so far has a clear answer in that trio. Running duplicate roles makes armored mechanoids and flying enemies far harder than they need to be.
Be careful with fourth-hero speculation. Comment sections are full of invented names and kits for the teased character, but TiGames has confirmed nothing beyond the phrase 'potential fourth playable hero'. The character profiles on this wiki only state what official material supports, so treat every other claim you see as rumor until a showcase puts a name and face on the silhouette.
Watch each hero's trailer separately before judging your main. Trixie in particular reads very differently in motion — her flying tools look minor in screenshots but are some of the most flexible tools in the gameplay demo, letting her control space in ways stills cannot show. All trailers are collected on the trailers-videos hub in release order.
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