Characters

Characters

Every confirmed Zoopunk hero profiled — Rayton's twin whips, Braton's iron fists and Trixie's tech arsenal — plus abilities, roles and the teased fourth character.

3
Confirmed Heroes
1
Returning From F.I.S.T.
?
Teased Hero 4

Introduction

Zoopunk's playable roster is small but sharply defined, and this characters hub profiles every confirmed hero in depth. Rayton is the returning star: the whip-wielding rabbit veteran who led F.I.S.T.: Forged in Shadow Torch, back decades earlier in his prime with fast twin-whip melee and the same rebellious attitude. Braton is the squad's anchor, an iron-fisted heavy hitter who drops into fights from above and turns mechanoid armor into scrap with brute-force combos. Trixie rounds out the confirmed trio as a small-frame weapons specialist whose flying tech gear brings explosives and ranged pressure the other two lack. Beyond the three, the gamescom ONL 2026 trailer closed with a tease that strongly suggested a potential fourth playable hero, which TiGames has not yet confirmed — every profile here separates what is verified from what is speculation. As the roster grows, this hub tracks abilities, combat roles, story backgrounds and how each hero pairs in 2-4 player co-op, so you can decide your main before launch day.

Confirmed Hero Roster at a Glance

HeroSpeciesWeaponCombat Role
RaytonRabbitTwin whipsFast melee striker, returning F.I.S.T. protagonist
BratonBullIron fistsHeavy bruiser, drop-in crowd control
TrixieSmall-frame animalTech weaponsRanged specialist, explosives and flying tools
Hero 4UnknownUnknownTeased in gamescom ONL 2026 trailer — unconfirmed

Hero Profiles

S

Rayton

Confirmed

The whip-wielding rabbit veteran of the First Torch War — Zoopunk's lead and the returning protagonist of F.I.S.T.: Forged in Shadow Torch.

WeaponTwin whips with long reach, fast chains and aerial mobility
PlaystyleAggressive striker who keeps constant pressure and punishes openings
Lore RoleDecades younger than his F.I.S.T. self, fighting in the war that shaped Torch City
A

Braton

Confirmed

The iron-fisted heavy hitter who crashes into battle from above and breaks mechanoid armor with brute-force combos.

WeaponIron fists
PlaystyleSlow, deliberate, high-impact brawling that anchors any squad — his drop-in entrance doubles as an area attack that scatters lighter mechanoids before the combo even starts, making him the natural opener for players who like to take command of a fight from its first second.
Squad FitPairs with fast heroes by holding enemy attention while they flank
A

Trixie

Confirmed

The small-frame weapons specialist whose flying tech gear brings explosives, ranged pressure and battlefield control to the squad.

WeaponFlying tech tools, explosives and ranged gadgets
PlaystyleTechnical spacing — chip bosses from safety and clear clustered grunts
Squad FitCovers the ranged gap in melee-heavy squads and detonates armored targets — in the official demo her flying tools also scout enemy positions before an engagement, giving technical players a planning layer the two melee heroes simply do not have access to.
B

Hero 4

Teased

A potential fourth playable hero teased at the end of the gamescom ONL 2026 trailer — species, weapon and role all unconfirmed.

StatusTeased only — official language says 'potential fourth playable hero'
What We ExpectA fourth combat kit that completes a squad archetype not yet covered
Track ItFollow the news category — confirmation will land at a major showcase

Core Mechanics

Each Zoopunk hero functions as a complete combat kit rather than a palette swap. Rayton plays as the speed archetype: his whips reach far, chain quickly and pull him through the air, which makes him the natural pick for aggressive players who want to keep pressure on mechanoid grunts without getting cornered. Braton inverts that rhythm — his iron fists trade speed for impact, his drop-in entrance doubles as an area attack, and his combos excel at breaking the armor plating that makes heavy mechanoids so durable. Trixie is the technical pick: her tech weapons fly, detonate and control space, letting her chip bosses from safety or clear clustered enemies that would overwhelm melee fighters. The squad system is what binds the three together, because any player can swap control mid-combo, and the official demo shows staggers that only open up when you chain a whip launch into a fist slam into an explosive finisher. In co-op, these kits complement rather than overlap, so a balanced squad covers far more of the game's enemy variety than three copies of the same hero.

Advantages

The biggest advantage of Zoopunk's three-hero structure is clarity: every confirmed character occupies a distinct combat role, so choosing a main is a playstyle decision rather than a stats decision. Rayton gives returning players an instant comfort zone — his return from F.I.S.T. is the emotional core of the prequel, and his whip gameplay translates directly from the original game's fluid melee. Braton answers the question every co-op squad asks, namely who absorbs attention while squishier heroes work, and his drop-in attacks make him uniquely fun to rotate into a fight. Trixie gives the squad ranged flexibility, which the gameplay demo suggests matters greatly against flying and armored mechanoid types. Because all three are confirmed playable in both single-player and 2-4 player online co-op, learning any one of them is never wasted: your main carries into every mode, and the teased fourth hero will arrive in a system already built around complementary kits.

Challenges

The roster's main weakness right now is its size and uncertainty. Three confirmed heroes is thin for a full-length action RPG, and until TiGames confirms the teased fourth character, players who prefer a support or long-range sniper archetype have no obvious home in the squad. Information is also uneven: Rayton's kit is well documented because he carries over from F.I.S.T., while Braton and Trixie have only appeared in trailers, so their full movesets, upgrade paths and story arcs remain unknown. Balance is an open question too — a whip, a pair of fists and a tech arsenal cover different ranges, but nothing is yet known about how the game handles difficulty compensation when co-op squads stack two Brutons or run all-ranged compositions. Finally, lore fans should note that Braton and Trixie's backstories are still largely unrevealed, so character-driven expectations should stay flexible until TiGames publishes more.

Frequently Asked Questions

Who is the main character of Zoopunk?+
Rayton is positioned as the lead. He is the whip-wielding rabbit who starred in F.I.S.T.: Forged in Shadow Torch, and Zoopunk being a prequel means players see him decades earlier during the First Torch War. That said, the game is built around a squad: Braton and Trixie are fully playable companions, and the story gives each of the confirmed heroes meaningful screen time rather than treating them as sidekicks.
Is there a fourth playable character in Zoopunk?+
A fourth hero is teased but not confirmed. The gamescom ONL 2026 trailer ends with a shot that strongly implies another playable character, and official descriptions call it a sneak peek at a potential fourth hero. Until TiGames confirms the character by name, everything about them — species, weapon, role — remains speculation, and this wiki marks all fourth-hero content accordingly.
Which Zoopunk character should beginners pick?+
Rayton is the safest starting pick. His whip combos are fast, forgiving and visually clear, and players who finished F.I.S.T. already know his rhythm. Braton suits players who like heavy, deliberate hits and don't mind slower movement, while Trixie rewards technical players who enjoy positioning and ranged tools. Because you can switch heroes mid-battle, beginners are never locked in — try all three in the early hours and let the squad system cover your weaknesses.
Do characters share progression in Zoopunk?+
TiGames has not published full progression details yet. What is confirmed is that all three heroes are available to the player rather than being separate save files, and the squad-switching system implies shared equipment or upgrade layers. Whether upgrades are per-hero or squad-wide has not been announced, so treat any specific progression claims outside official channels as speculation.

Quick Tips

💡

Learn Rayton first even if you plan to main someone else. His kit is the most documented, the official demo shows the most of his gameplay, and his F.I.S.T. moveset gives you a reference point for how TiGames designs melee feel. Once his rhythm clicks, the other heroes' timing windows become much easier to read.

💡

In co-op, build your squad around coverage, not favorites. A squad of Rayton, Braton and Trixie covers speed, bulk and range — every enemy type shown so far has a clear answer in that trio. Running duplicate roles makes armored mechanoids and flying enemies far harder than they need to be.

💡

Be careful with fourth-hero speculation. Comment sections are full of invented names and kits for the teased character, but TiGames has confirmed nothing beyond the phrase 'potential fourth playable hero'. The character profiles on this wiki only state what official material supports, so treat every other claim you see as rumor until a showcase puts a name and face on the silhouette.

💡

Watch each hero's trailer separately before judging your main. Trixie in particular reads very differently in motion — her flying tools look minor in screenshots but are some of the most flexible tools in the gameplay demo, letting her control space in ways stills cannot show. All trailers are collected on the trailers-videos hub in release order.

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